LESS IS MORE.

At Atmos Games, we believe that a small team is what makes indie games super special. A cohesive story, feeling, and overall experience is best achieved with a few brilliant minds that know how to work together. We're excited to announce that as of 2017, Atmos Games will be joining forces with Serenity Forge to start producing amazing games that make a lasting, emotional impact on players around the world.


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THOMAS BRUSH

Owner & Art Director | twitter.com/atmosgames

Thomas started his career in games when he released his first indie title "Coma". Coma became an instant award winning classic Flash game. Thomas then began development of his 5-year passion project Pinstripe, which released on Steam in 2017. 

What's Your Favorite Game?

"My favorite game is Resident Evil. It really shows how far atmosphere can take a game. Plus, it was something that really brought me and my brothers together because it would freak us out."


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Erik Coburn

Serenity Forge Developer & Coma's Lead Developer

Erik grew up in a family of programmers with a lifelong passion for game development, and picked up code at the age of 11 with Flash. Since then, his focus has shifted more towards building the underlying engines and mechanics that really make games feel special.

What's Your Favorite Game?

"Cave Story. It was the first game I played that showed the impact a single developer can have on the industry. It showed that it doesn't take a complex story to have a long lasting impact on a player."


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ADAM SMITH

Junior Developer

Adam Smith is attending SCAD, and has extensive knowledge and skill in game design and art. Adam has released his first game Galastar on the Apple App store, and hopes to one day start his own indie studio.

What's Your Favorite Game?

“I don't particularly have a favorite game (too many to choose from) but Super Mario World has always held a special place in my heart. Every level is unique and I love the exploration factor of the levels and the different paths you can take in the game. I consider it one of the biggest reasons I got into game development.”


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Philip trainer

Junior Developer

Phil offers the Atmos team extensive knowledge in Unity and C#. His brilliance ensures Pinstripe will be brought to mobile just in time for Q1 of 2019. Phil has a knack for bringing fresh and new ideas to the table, and currently attends The Savannah College of Art and Design, and has one year left in the program! 

What's Your Favorite Game?

"Star Wars Battlefront II: It's a game that had it all. It had Instant Action for the people that just wanted a quick 10 minute game, and Galactic Conquest for those who wanted a longer game. Plus it is one of the best Star Wars games to date. You can't go wrong with Star Wars."